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Hersenjang, Lillian. (2009). Innovasi Praktan-Proktan Pasar Indonesia. Bandung: UGM. Desi, Bima. (2004). The Balanced Scorecard. Erlangga. Jakarta. Bastian, Indra. 2007. Performance Audit and Investigation Audit. Erlangga. Jakarta.
Iyer, Nandana. (2013). Akuntansi Public atau Suatu Pengantar. Yogyakarta: BPFE. Raharjo. (2011). Akuntansi Public di Indonesia. Jakarta: Kompas. able. Profiling from the user, as I was doing, was just not suitable for many reasons. A. It's not consistent. It varies a lot. B. The quality of the profiling information is neither easy nor consistent. C. It's not useful enough. It's incomplete, not configurable and does not provide enough information. When you have a lot of compilation errors, what do you do It's a lot easier to write complete xCode projects in VSCode first, to test it on a computer with macOS, to make sure it works well, and then port it to Unity. There are many other advantages to use VSCode over Xcode for your Unity projects. And if you think about it, Xcode has many of the same features, but for C++/Objective C and not C#. Using Unity's own CDash This is a fantastic resource to submit Unity. I would advise you to run it every time you make some changes to your game. Also, some of the fields there are pretty unhelpful, especially the one with best lane, so be sure to read about them. I recommend following the instructions at the link below to send a report with custom fields to Unity's CDash. https://wiki.unity3d.com/index.php/Submitting_a_Report#Custom_fields For example, here's a report that contains the amount of time spent in each frame. (You'll need to sign in to unitycdash.com to send a report) Alternatively, you can create your own Unity project on GitHub and then send a Pull Request to Unity's CDash project. Getting your game approved (Greenlighting) Here's a link to the Unity Greenlight page. Have some people say "yes" so you can ask your friends for more players and new feedback. Unity: Greenlight Getting players There are many ways to get players to download and play your game. I recommend using Steam Charts as a useful tool to target the players of your game. Your title should be visible on Steam for it to be found by players that are looking for new games. It will also give you some statistics about the play count of your game. 3d9ccd7d82